Bahubali fever continues - GAFX Conference 2017 all set to enthrall Bengaluru beginning May 12

Bengaluru, 12th May, 2017: Bengaluru, 10th May, 2017: Come Friday, Bengaluru will witness a magical event of the world of animation, games & visual effects; be it Making of visual effects blockbusters like Baahubali, Fast & Furious 8, Jungle Book, Pulimurugun, Shivaay, Doctor Strange, or animation feature films like Moana, Finding Dory, The Good Dinosaur or VR 360 films like Dear Angelica or panel on Success Stories in Karnataka GAFX Industry by top speakers from all over the world. The Department of IT, BT of Government of Karnataka in association with the industry body ABAI is all set to inaugurate the Bengaluru GAFX Conference 2017 at Hotel Lalit Ashok from May 12, 2017. While the three-day event, May 12 to 14, will offer a world-class experience to the aspiring youth who want to make career in the animation industry; professionals from this sector will get a great opportunity to up-skill and gain knowledge on the latest and greatest in the industry. For the thousands of movie buffs, the conference will be an exciting experience to know how their favourite movies such as Baahubali, Fate of The Furious are made so riveting using visual effects.

They will also enjoy screenings of Oscar nominated movies such as Kubo and the Two Strings, Ma Vie De Courgette (My life as a Zucchini) and The Red Turtle. They will also be treated to the spectacle of top animation short films from all over the world in terms of screening of Best of Annecy Film Festival and SIGGRAPH Computer Animation Festival. GAFX 2017 will see stalwarts such as David James, Sharon Calahan, Wesley Allsbrook, Dr. Golam Ashraf, Alejandro Garcia, Anand Baid many others talk about topics as varied as story, physics of of animation, cinematography, production design, previz, high end character creation, 3D character animation, game engine etc. Leaders from top global studios and production houses such as Pixar Animation Studios, Walt Disney Animation Studios, DreamWorks Animation, Double Negative, The Third Floor, MPC, Ubisoft will be speaking at the event about projects across all formats including virtual reality and 360 films. Leaders from studios across India will be in attendance and all top employers will be present at the Job Fair that is part of the event. State IT, BT and Tourism Minister, Shri Priyank Kharge, said: “We are delighted to host the world-class event on animation, visual effects and gaming in Bengaluru for the first time and bring together stalwarts such as David James, Sharon Calahan, Joseph Gilland, Pete Draper and many more. This will offer a great platform for the aspiring youth to make a career in the animation industry and provide learning opportunities for the professionals at the same time.”

'Bengaluru GAFX conference is a one of its kindevent that is curated keeping in mind the artists, professionals and students of the Animation Games and Visual Effects industry. The scale in terms of line of speakers ,screenings and the breadth of the program including upto 30 hours live competitions , job fair, VR zones etc is unprecedented. An event like this is truly energises and provides an impetus to the ecosystem.' says Adi Shayan, Honorary Secretary, ABAI 

Top international as well Indian institutes and universities offering courses in Animation, Games and Visual Effects will be part of the Career Fair offering a great opportunity for career aspirants to interact with the and explore their options.   Here is a glimpse of how three days of GAFX 2017 will energize professionals, artists and students, and movie buffs.

Day 1 on 12 May 2017 Masterclasses & Workshops:

Physics of Animation by Prof. Alejandro Garcia, San Jose State University  High-end Character Creation for Games by Steve Walker, Art Director, Dhruva Interactive Unity for Artists by Arvind Neelakantan, Games Engineer, Unity Storytelling with Light by Sharon Calahan, Director of Photography, Pixar Animation Studios 3D Character Animation by Anand Baid, Founder Native Puppets, Ex-Animator DreamWorks Animation India Masterclass on Story by Prof. Craig Caldwell, Utah University Bringing Characters to Life - Centroid Motion Capture Unity for Films, Cinematics and Cinematic VR by Mathieu Muller, Evangelist, Unity An Organic Approach to Visual Effects by Joseph Gilland, Veteran Disney Visual Effects Supervisor and Author of Elemental Magic Mathematics in Entertainment by Dr. Golam Ashraf, Graphics Practitioner, Game Developer, Academic Consultant.

Day 2 on 13 May 2017 Talks & Presentations: Significance of Technology (VFX) in Storytelling Ft. Dangal & Shivay by Prasad Sutar  Making it Small – Physics of Scale in DreamWorks Animation’s Trolls by Alejandro Garcia Unity for Film by Mathieu Muller, Evangelist, Unity Moana: Demystifying Characters by Avneet Kaur, Character Technical Director, Walt Disney Animation Studios State of the Art: How to hit a moving target by Hugh Riley, Art Manager, Ubisoft. Drawing Story in VR by Wesley Allsbrook, Artist, Art Director, Writer Making of Asterix: Mansion of the Gods by Nicolas Trout, Executive Producer Co-Head Of Animation Studio, Mikros Image Method to Madness: How Shotgun Powers ‘88 Pictures’ Success Story by Rakesh Patil, Head of Production & Saswat Kumar Sahoo, Head of Pipeline Department Making of Baahubali VR by Pete Draper, CEO, Co-founder, Makuta VFX Success Stories of Karnataka GAFX Industry by Various Speakers You Are What You Pretend To Make, a Look At Production Design of 5 Films by David James, Production Designer  Building Apps for Samsung GearVR Moana: Creating Oceans, Shorelines and Reefs by Dale Mayeda, Head of Effects, Walt Disney Animation Studios Fate of The Furious: VFX Behind The Scenes by Michael Grobe, VFX Supervisior, Double Negative Panel Discussion: Past, Present and Future of VFX in Kannada Film Industry by Various Speakers

Screenings:Best of Annnecy Film Festival

SIGGRAPH Computer Animation Festival Kubo and the Two Strings Ma Vie De Courgette (My life as a Zucchini) 

Day 3 on 14 May 2017Talks & Presentations:A Wildly Unscientific & Incomplete Introduction to Visual Design by David James, Production DesignerVisual Design of The Good Dinosaur by Sharon Calahan, Director of Photography, Pixar Animation StudiosDesigning & Executing Doctor Strange by Faraz Hameed, Previs: Postvis Supervisor, The Third FloorEvolution of an Animation Film Maker by Vaibhav Kumaresh, Director, Vaibhav StudiosMaking of Baahubali 2 - The Conclusion by Pete Draper, CEO, Co-Founder, Makuta VFXOscar Quality VFX: Technology behind The Jungle Book by Markus Ristich, SW Training Guru MPC, Vancouver & Phani Madhav, Head of Software, MPC, IndiaPolygon Pictures: 34 Years of Digital Animation by Shuzo John Shiota, CEO Polygon Pictures‘Finding Hank' in Finding Dory by John Halstead, Supervising Technical Director, Pixar Animation StudiosFight with Tigers – ‘Pulimurugan’ by Murali Manohar, VFX Supervisor and Chief Technical Director, Firefly Creative Studio, HyderabadMoana: Design and Collaboration of Effects by Dale Mayeda, Head of Effects, Walt Disney Animation Studios Tech Talk - Mathematics for TDs by Mark Elendt, Senior Mathematician, SideFX & SIGGRAPH Computer Animation Festival Committee

Art of Fluidity by Joseph Gilland, Veteran Disney Visual Effects Supervisor and Author of Elemental Magic

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